He is naturally stopped at the front gate by Nurse Soupswill who notes his fantasies about ankle-biting Imps and returns him inside after pantomime defeating 100 of them.Īmber (Cooper's sister) used to visit the asylum to see Cooper from time to time, but as his conditions worsens and his mental faculty diminished, she finds it difficult to make the drive. Baron Von Ghoul does not exist, he is based on an old war pilot that Cooper watched in the Cinema room once.Ĭooper's favorite game to play is called "Hero" where he runs about the asylum and 'frees' the other prisoners.
Dunfiddlin lent Cooper a harmless empty water pistol and a decommissioned blunderbuss that Cooper believes can shoot soda cans.Ĭooper is often tended to by Nurse Buffbrass, a stern member of staff who always seems to be tidying up after him - he prefers dealing with the kindly Nurse Soupswill, who he calls 'Ma'.Ĭooper's least favorite rooms are the Infirmary and the 'Experiments Chamber' where Doctor Krackpot resides - in reality the chamber is the personal study of esteemed Docter Krachbosch, a German doctor who owns the asylum. The staff of Ghoulhaven Hall are interpreted by Cooper as maids and butlers rather than doctors and nurses, who actively try to keep Cooper out of harms way.
A building which seems to feature impossible architecture, a glimpse into Cooper's mind that sees crooked doors, warped windows and slanted geometry. All are figments created by Cooper's unstimulated mind as he spends his days inside the building. Vampire Chickens, Ninja Imps, Zombie Pirates. The Ghoulies found within the mansion are merely representations of monsters in his own imagination - think about the variety and themes of the Ghoulies. Ghoulhaven Hall isn't a mansion, it's a home for the mentally unwell - it's an insane asylum.Ĭooper Chance is a disturbed young man who has been checked into the asylum, and he believes that his sole reason for being there is to rescue his girlfriend.
I think you guys are missing the bigger picture altogether.